Using RealityScan to Create 3-D Models
Table of Contents
- Installing RealityScan and Blender
- Creating Your Model
- Getting Access to your Model
- Converting your Model
- Importing your Model
Installing RealityScan and Blender
Prerequisites:
- Make an account with Epic Games (https://www.unrealengine.com/id/login).
- Download RealityScan on your mobile device.
- Download Blender on your computer (https://www.blender.org/download/).
Creating your Model
- Once you are in the RealityScan app, you will need to sign into Epic Games.
- Press the blue + button.
- Press auto capture and walk around your object.
- RealityScan recommends to avoid clear, shiny, and plain object such as glass, metal, and featureless plastics.
- Take at least 20 pictures.
- It’ll process the pictures as you take them.
- Press the blue → when you’re done.
- Crop your imagine down to size, you’ll want to have the lowest amount of polygons as possible.
- Name your model and press “Process Now”
- It’ll usually take awhile for the model to process (More pictures → more time).
Getting Access to your Model
- You can either share on sketchfab(requires a sketchfab account) or export it as a 3D model.
- Sketchfab (You only have ~30 uploads per month)
- Press “Share on Sketchfab” and give it a title.
- You can choose to add more attributes to it but they’re not necessary.
- Press “Share on Sketchfab”.
- Export 3D Model
- Find a way to access your .obj file (Ex: Google Drive).
- Sketchfab (You only have ~30 uploads per month)
- Download your zip from either Google Drive or, for Sketchfab,
- Go to your Sketchfab account picture in the top right of the website and go to “Models”.
- Select your model.
- Scroll down to and select “Download 3D Model”, it should be right beneath your profile picture and name.
- Download it as a .obj file.
Converting your Model
- In your downloads folder there’ll be a (MODELNAME).zip, unzip this and go to (MODELNAME)/source and unzip shareModel.zip.
- Don’t close this folder.
- Converting from .obj to .fbx
- Launch Blender and under “New File”, select General.
- Delete the pregenerated cube.
- Go to File > Import > Wavefront (.obj).
- Once it’s loaded, go to File > Export > FBX (.fbx).
Importing your Model
- In Unreal, click the green “Add/Import v” button.
- From there go to Import Asset > Import Game/…
- Select your .fbx file.
- Click “Import All” if asked.
- If you get an error in Message Log just close out of it.
- You should be able to click and drag your asset into the Unreal environment.